Miscellaneous (Mechanics)

Everything that I don't feel like categorizing.

Practice
When trying to reasonably alter aspects of a concrete ability or skill to use to advance story, you will have to practice at the action in order to use it at will. Consequences for failure are at the DMs discretion.
 * The rolls will start out against a 20 and you will add your respective modifier. On a successful roll the difficulty will reduce by one. If a crit occurs the difficulty will either increase by three or reduce by five. Once the modifier is higher than the difficulty the ability will be able to be used at will.